Learn to Program & Model Procedural Cities in Unity/Blender



Learn to Program & Model Procedural Cities in Unity/Blender

Rating 4.55 out of 5 (68 ratings in Udemy)


What you'll learn
  • Explain the nature of 3D space and producing a grid for displaying and snapping 3D models together.
  • Identity several procedural algorithms that can be applied to generate virtual city maps.
  • Apply fractal and dynamic methods to algorithmically generate buildings and cities.
  • Create a bespoke procedurally generated city map complete with districts, population densities and vegetation.

Description

Procedural generation in games …

Duration 16 Hours 58 Minutes
Paid

Self paced

Intermediate Level

English (US)

2288

Rating 4.55 out of 5 (68 ratings in Udemy)

Go to the Course
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